
Attack modes control ordinary PvP targeting. Safe zones block PvP. Flashing aggressors can be attacked in any mode, and guild diplomacy and event rules can override the mode. Capture is selected when you log in.
| Mode | Who you can hit |
|---|---|
| Peace | Monsters only |
| PK | Anyone |
| Team | Anyone outside your team |
| Guild | Anyone outside your guild |
| Capture | Only red and black names |
Killing a white or red name normally adds 10 PK points, or 5 if that player is on your enemies list. Killing a black name or a flashing aggressor adds none. Points decay by one per minute while you are online.
| PK points | Name | What it means |
|---|---|---|
| Under 30 | White | Capture mode cannot normally target you; a flashing name is an exception. |
| 30 to 99 | Red | Fair game for anyone in capture mode. |
| 100 and over | Black | Hunted by guards, and jailed on death. |
A black name who dies receives a PK jail sentence. Release requires PK points below 100, not a fixed two-minute wait. Jail blocks combat, and release returns you to Twin City.
Arena and active Guild War combat do not add PK points. During Guild War, choosing to revive after dying on the Guild Area sends you to jail for thirty minutes. A Water Taoist who revives you first can spare you that trip. A black name must also satisfy the PK release requirement.

