Genesis

Player versus player

You choose who you can hit. Killing the innocent stains your name, and a black name goes to jail.

Players exchange attacks and spells in the Arena.
Captured in gamePlayers exchange attacks and spells in the Arena. Select the image to view full size.

Attack modes control ordinary PvP targeting. Safe zones block PvP. Flashing aggressors can be attacked in any mode, and guild diplomacy and event rules can override the mode. Capture is selected when you log in.

ModeWho you can hit
PeaceMonsters only
PKAnyone
TeamAnyone outside your team
GuildAnyone outside your guild
CaptureOnly red and black names

Killing a white or red name normally adds 10 PK points, or 5 if that player is on your enemies list. Killing a black name or a flashing aggressor adds none. Points decay by one per minute while you are online.

PK pointsNameWhat it means
Under 30WhiteCapture mode cannot normally target you; a flashing name is an exception.
30 to 99RedFair game for anyone in capture mode.
100 and overBlackHunted by guards, and jailed on death.

A black name who dies receives a PK jail sentence. Release requires PK points below 100, not a fixed two-minute wait. Jail blocks combat, and release returns you to Twin City.

Arena and active Guild War combat do not add PK points. During Guild War, choosing to revive after dying on the Guild Area sends you to jail for thirty minutes. A Water Taoist who revives you first can spare you that trip. A black name must also satisfy the PK release requirement.