

Trojan
The dual-wielding class. Carry two one-handed weapons, aim Fast Blade along a line, use Hercules against nearby enemies and activate Cyclone for a burst of speed. Weapon passives can trigger on ordinary swings.

Warrior
Weapon and shield, or a spear. The one that stands still and survives: Guard halves incoming damage, Shield triples defence for a window, Superman turns a fight around. Dash drives down a lane with a spear.

Archer
Bow, and arrows are real items you carry and spend. Scatter fans a volley, Rapid Fire pours arrows down a lane, Intensify is one heavy shot. Fly and Elementary Fly lift you out of melee reach.

Fire Taoist
The offensive Taoist path. Use magic to attack at range, with Tornado, Fire Circle, Fire of Hell and Fire Meteor for different fights.

Water Taoist
The support Taoist path. Heal allies, strengthen their attacks with Stigma, and bring fallen heroes back with Revive or Pray.
During character creation, choose Trojan, Warrior, Archer or Taoist. Choosing Taoist also asks you to pick Water or Fire. Water and Fire have their own skill trees; Meditation is neutral and restores mana for stamina.
Weapon types include Blade, Sword, Club, Spear, Bow, Wand and Backsword. Check each item for its class and level requirements. Some skills also need a particular weapon: Dash needs a spear, Hercules needs two one-handed weapons, and Weapon Mastery needs a club.

