
| Map | What it is |
|---|---|
| Twin City | The hub. Everyone starts here, and every release from jail lands here. |
| Phoenix Castle | The second region, in maple forest. |
| Ape Mountain | Canyon country, and the apes it is named for. |
| Desert City | Open desert. |
| Bird Island | Reed island, and the largest map in the game. |
| Mystic Castle | A cave region reached from Desert City, with high-level hunting and the final progression quests. |
| The Market | The player bazaar. 144 stall pitches and no monsters. |
| Guild Area | The guild-war ground, where the pole and the gates stand. |
| Arena | The original combat arena. |
| Jail | Where black names go. A safe zone. |
Travel through portals, use a conductress, or carry a city gate scroll for its named destination. Gate scrolls are consumed on use and cannot bypass areas that restrict travel, including the Guild Area during war.

