Free-to-play · 3D MMORPG

A world worth
fighting for.

Leap into battle. Master your class. Take your place in a world built on Conquer Online.

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Open betaExplore the worldNo subscription. No cash shop.

See Genesis in action

This is your battlefield.

Five classes, ten maps, monster hunts and guild battles. Watch gameplay captured in Genesis.

Playing connects to YouTube.

Choose your path

Five ways to fight.

Steel, arrows, fire or the power to bring your team back. Find your role.

WarriorCaptured in game

Sword & shield · Melee

Warrior

Meet the enemy with sword and shield. Stand alongside your party and strike through the front line.

Explore classes & skills

The realm

Beyond the city gates.

From the streets of Twin City to distant hunting grounds. Find your next fight, your next upgrade, and the people who will stand beside you.

Twin City

The hub of the realm — merchants, the market, and the road out.

The hunt

Birds on the island, apes in the mountain. Gear drops. Skills train on every swing.

Guild War

Take the pole. Hold the gates. The city remembers who won.

PvE hunts · Player vs. player · Guild War

Bring your guild. Take the fight.

Hunt packs of monsters, challenge other players, and fight for the Guild War pole. A well-timed Stigma or revival can turn the battle.

Read the player guide

Classic systems

Make every hunt count.

Upgrade your equipment, socket gems, trade in the market and follow quests across the world. Your next drop could change your build.

Read the player guide

Classic systems

Improve equipment with plus-levels, sockets and gems. Dye your gear, repair it and trade with other players at market booths.

Solo & team quests

Follow regional elders across the world, collect what they need and bring a team for group challenges. Track objectives and rewards in your quest log.

Fight for your guild

Rally your guild, break through the gates and fight for control of the pole.

Latest news

All news

2026-10-19

Patches 1041 - 1047: one connected world, three times the monsters, play in your browser and a lighter engine

One connected world
  • Twin City, Desert City, Ape Mountain, Phoenix Castle, Bird Island, the Market, the Arena, the Jail and the Guild Area are now regions of one Main World, joined by 18 roads and 3 bridges. The world loads around you as you walk, so there is no loading screen between regions.
  • Mystic Castle is now a cave under Desert City, and Wine Zone lies one floor below it. The minimap marks both entrances by name.
  • Each of the five cities has three travel portals. Step into one to travel for free to another city, the Market or another stop in the same city. City gate scrolls still use one scroll per trip.
  • Portals are now upright stone moon gates. Jumping through a gate also uses it.
  • Ask the Guide "Where is the nearest travel portal?" and it marks the closest one.
  • The minimap title shows the region you are in.
  • Heroes on the old maps moved to the arrival point of the same region. Quests, NPC directions, tips and the Guide point to the new places.
  • Many monsters have new names and bodies that suit their region. Their levels, stats, skills and drops are unchanged.
  • Market stalls are tents that face the camera, with the vendor seated under the open front.


Monsters, Mystic Castle and Wine Zone
  • Every hunting ground has three times as many ordinary monsters in the same space. Bosses, guards and respawn timing are unchanged.
  • Wine Zone is open. Walk down to it from Mystic Castle. You no longer need Health Wine, and the Alcoholist is gone.
  • Mystic Castle's monsters above level 120 moved to Wine Zone: Slime Brute (formerly Slime Man, level 125), Water Elemental (130), Cave Demon (formerly Small Dinosaur, 135) and Ancient Lich (formerly Tiger, 140).
  • The level 120 Crocodile stays in Mystic Castle as the Crypt Guardian.
  • If the Guide's "Where can I level?" sends you to another floor, it marks the passage there.


Play in your browser
  • Choose Play in browser on the website to play on your phone or computer with your existing account. The game downloads its files the first time, and your browser keeps them for later visits.


New engine and graphics
  • Since patch 1042, the game runs on a lighter engine that needs only OpenGL 2.1 graphics. Your settings and saved accounts carried over.
  • The Graphics page in Settings has an Auto-detect button. It times a crowded fight at each preset and keeps the best one that holds your screen's refresh rate, or your FPS cap if you set one.
  • A new xHigh preset adds smoother edges, soft shadows and richer color, and uses more GPU power.
  • The Render scale slider is gone.
  • Distant trees and bushes draw as simple cards, and portals no longer light the ground around them. Big fights run at a higher frame rate.
  • Text and edges are sharp on Retina and other high-density screens.


Movement and camera
  • Clicking the ground moves you to the terrain you see.
  • Jumps land on a floor you can reach and no longer go through cave floors. You can walk up slopes as steep as 45 degrees.
  • In caves and beside steep banks, the ground between the camera and your hero cuts away without leaving black holes.
  • Stable Follow is on by default. The Follow camera ignores jumps and short turns and rotates after 1 metre of steady travel. Turn it off on the Camera page in Settings for instant rotation.
  • The Follow camera turns at the same speed at every frame rate. It used to turn more slowly at high frame rates.
  • Nearby players see every jump in a quick chain of jumps.


Leveling
  • Leveling fights only the monster kinds you ticked, even when another monster attacks you. Area skills can still hit other monsters nearby.


Interface
  • Chat is wider and taller, and tips appear beside the action bar when there is room.
  • With the warehouse open, Shift-click a bag item to deposit the whole stack.
  • Closing a trade with its X or Escape now cancels it. It used to stay open on the server.
  • An NPC's window shows the NPC's name as its title.
  • A skill makes its sound when you cast it. A Scatter kill plays the skill, the death and the loot in that order.
  • Item names on the ground follow a language change.
  • Sitting down ends a gesture, and pressing X after a gesture from the seat works the first time.
  • The light columns of Level Up, Revive and Nectar are round instead of flat.
  • The Clear chat button shows a bin instead of an X.
  • Your screen can go to sleep while the game is open.


Launcher
  • Launcher 7 downloads the game's small files in 256 packs. A full install has about 14,000 small files, and older launchers requested them one at a time. Older launchers update themselves to version 7.

2026-10-05

Patches 1038 - 1040: twice the monsters, a smaller HUD, Artisan socket choice and in-game updates

Patch 1040

Updates
  • When a new patch comes out while you play, the game tells you within 5 minutes and offers to update. Update Now closes the game, and the launcher updates it and starts it again. Cancel lets you keep playing. If your game is already behind when you log in, you see the same prompt.
  • Patches now download only the files that changed.
  • The launcher shows which release it is installing or updating to, and how many megabytes are done.
  • If the patch server is restarting, the launcher waits and retries instead of failing.
  • After the launcher updates itself, it starts again on its own.
  • The Play button appears only when the game is ready to start, and the file check now reaches 100%.


Performance
  • Guards, NPCs and human-shaped monsters far from you now stand still instead of animating, as other monsters already did. This saves frame time on Windows PCs, where every moving body cost extra each frame.
  • The preview in the Character window no longer animates while the window is closed.


Patch 1039

Interface
  • The HUD and windows are smaller. The old 80% size is the new 100%, and UI Scale in Settings still changes it.
  • Chat sits above the action bar, and the action bar is centered on the bottom edge of the screen. All twelve menu buttons stay visible, and the kill counter sits in the bottom-right corner.
  • Team portraits run across the top of the screen, with names and levels beside them.
  • The Leveling window has two columns and one scrollbar.
  • Chat, the FPS line, notices, announcements and speech bubbles use larger, bolder text with a black outline. They stay readable on bright ground such as the Mystic Castle paving.
  • Interface text and dropdown lists are sharper.
  • Trade, team and guild invites, Add Friend, Add Enemy and Inspect stay selected while you walk, jump or fight. Click a player to use the action, or press Escape to cancel it. Walking, jumping or attacking used to cancel it.


Shops and services
  • Blacksmith repairs now depend on item quality. A repair costs the item's price times the share of durability it is missing, times 75% for Normal, 82.5% for Refined, 90% for Unique, 97.5% for Elite and 112.5% for Super. Repairs used to cost 25% for every quality, so every repair now costs more.
  • Repair All charges the sum of the single-item prices, and large totals display correctly.
  • At the Artisan, you now choose Socket 1 or Socket 2 when you add a gem. If that socket holds a gem, the confirmation names the gem that will be destroyed, and the other socket stays as it is. Before, a full item always lost the gem in Socket 1.
  • Gem names in the Artisan window change with your language.
  • You can drop items from your bag anywhere on the warehouse window, including the gaps between slots. Drops there used to do nothing.
  • In shops, the page arrows no longer cover the page number or the items, and the Buy buttons fit in every language.


Accounts
  • New accounts can play for 7 days before confirming their email. Your account page on the website shows the deadline and a Download button.
  • Register is now in the website's top menu. Create Account in the game opens the Register tab.
  • After you sign up, the site tells you to check your inbox for the confirm link.


Performance
  • Large maps no longer draw ground and buildings that are off screen, and distant pieces use simpler models. At the Twin City spawn point, the game draws 104,000 triangles instead of 299,000. Older PCs gain the most.
  • The HUD takes 18 draw calls instead of 61.
  • Every monster now shows its name and health bar. On some PCs, only four monsters had them.


Patch 1038

Monsters
  • Every map has twice as many ordinary monsters, and they respawn in groups twice as large. Bosses, guards and respawn timing are unchanged.


Events
  • Solo PvP events, such as King of the Ring and The Gauntlet, hide the quest tracker and team frames from the waiting room to the results. They come back when you return. The Guild Area keeps its team frames.


Login and names
  • Escape on the login screen asks whether to close the game, even while you type your password. Choose Cancel or Close Game.
  • Account, hero and guild names can use an underscore, hyphen or dot between letters and digits, such as mr_pop, dark-knight or j.smith. A name cannot start or end with one, or use two in a row.
  • The register, login and password reset forms show errors in your language. They used to show codes such as "nameChars".


Discord
  • News posts reach the Discord announcements channel even when a page on the site is slow to respond. One slow page used to stop the whole sync.

2026-10-01

Patches 1031 - 1037: level 120-140 hunting in Mystic Castle, Taoist bracelets and bags, and class Super effects

Patches 1036 and 1037

Super gear effects
  • Super armor, helmets and boots now show an effect for your class. Trojans get rising fire, Warriors get frost with a moving glint, Archers get fast lightning pulses and Taoists get slow curling spirit wisps.
  • Every six seconds, a short burst in your class's style spreads out from your feet and fades.
  • Super armor now gives its glow and effect to your cape. Without Super armor, the cape keeps its own quality and shine. Cape dye stays your own.
  • Weapon flames now stay on the weapon while you move.
  • Black glows and black dye now stay black instead of washing out.
  • The equipment window, Character Select and character creation now show weapon flames from the side and back, not only from the front.
  • Arrows from Super bows have a soft halo in the bow's glow color.


Leveling
  • Leveling now picks up arrows until you carry 2,997, three times the 999 limit for potions.


Patch 1035

Leveling
  • Heroes no longer freeze in place in Mystic Castle while Leveling stays on. When a stronger monster you did not select attacked, Leveling kept walking into a wall to get away. It now finds open ground to escape to.


Bows
  • Bows below Super shoot plain arrows again. Scatter, Rapid Fire, Intensify and Arrow Rain showed a trail on every bow. Now only Super bows glow, in the bow's own glow color.


Patch 1034

Mystic Castle
  • Mystic Castle's empty rooms are now hunting grounds for levels 120 to 140: Crocodile (level 120), Slime Man (125), Water Elemental (130), Small Dinosaur (135) and Tiger (140).
  • Each room holds one kind of monster on a flat floor, and no monsters spawn on the stairs. Killed monsters come back in groups every 30 to 60 seconds.
  • The Guide's "Where can I level?" sends you to the new rooms.


Wine Zone
  • The Wine Zone entrance is closed for now. The Alcoholist is gone and monsters no longer drop Health Wine. The Health Wine tooltip says the entrance is closed.
  • Health Wine has a new icon that is easier to see on the ground.


Patch 1033

Combat
  • Clicking a monster while running now walks your hero in to attack it. Before, the hero could stand still until the monster came close, and sometimes snapped back to an earlier spot. Every class had this problem, and melee classes noticed it most.


Leveling
  • Leveling no longer goes idle after a few minutes. A monster that Leveling once failed to reach was skipped for the rest of the run, even after it came closer. Leveling now tries again once you or the monster move.


Events
  • An event prize that does not fit in your bag now goes to your warehouse on the map you joined from. If the warehouse is full too, the prize drops at your feet when you are sent home. It used to drop on the arena, where it disappeared.


Items
  • Bags and bracelets on the ground are now the same size as potions.


Patch 1032

Login
  • Accounts with five heroes can log in again. The list of five heroes in dyed gear was too large to send, so the game disconnected before Character Select.


Leveling
  • Leveling now picks up nearby gold between fights, before it looks for the next monster. Gold used to lie on the ground until it disappeared.


Patch 1031

Leveling
  • Leveling stops and takes you back to the map's spawn point when any worn item is at 5 durability or less, when a Taoist has no Mana Potions left, or when a bow user has no arrows in the quiver or the bag. Low health with no Health Potions does the same. Chat tells you why it stopped.
  • Leveling picks up loot in this order: your selected rare items, then arrows and potions, then other selected gear. It now picks up arrows and potions before it fights.
  • With a full bag, Leveling drops unwanted items to make room for potions and arrows, even when gold is lying nearby.


Monsters and loot
  • Boss loot now comes only from bosses. Reaper King, Venom Toad King and Blue Wraith King drop ordinary loot, and Evil Lord drops boss loot.
  • Messenger monsters, such as the Reaper Messenger, cast Thunder from range again.
  • Skill effects now show on raised floors, such as the upper floors of Mystic Castle. They used to play under the floor, out of sight.
  • Monsters drop arrows in bundles of twice their level, from 10 to 150 arrows.


Taoist bracelets and bags
  • Taoists have two new accessory lines with seven tiers each. Bracelets go in the ring slot and bags go in the necklace slot. Both add magic attack.
  • Each plus on a bracelet adds magic attack. Each plus on a bag adds health and magic defence.
  • The Armorer sells the first two tiers. Every tier drops from monsters and bosses in its level range.
  • New Taoists start with both. Rings and necklaces you already own are unchanged.


Equipment
  • Upgrading an item to the next tier at the Artisan now raises its stats. Gear used to take on the next tier's stats by itself as you leveled, so the upgrade changed nothing. Gear now uses its own tier, quality and plus, so some heroes will see lower stats until they upgrade.


Warehouse and NPCs
  • The warehouse has a Tidy button that stacks and sorts your stored items, like the one in the bag.
  • Goodbye now closes an NPC's dialog even after you walk away or teleport. This includes the Warden's dialog in jail.
  • The Village Elder no longer gives experience. Healing and quests stay.


Movement
  • Jumps up and down stairs now follow the height of the steps. The hero no longer stays at the takeoff height and then drops at the landing.


Website
  • Join Discord is now in the website's top menu.

Open beta

Your journey starts here.

Play in your browser or download Genesis, create your character, and step into the realm.

Play in browser

No subscription. No cash shop.