2026-10-19
Patches 1041 - 1047: one connected world, three times the monsters, play in your browser and a lighter engine
One connected world
Monsters, Mystic Castle and Wine Zone
Play in your browser
New engine and graphics
Movement and camera
Leveling
Interface
Launcher
- Twin City, Desert City, Ape Mountain, Phoenix Castle, Bird Island, the Market, the Arena, the Jail and the Guild Area are now regions of one Main World, joined by 18 roads and 3 bridges. The world loads around you as you walk, so there is no loading screen between regions.
- Mystic Castle is now a cave under Desert City, and Wine Zone lies one floor below it. The minimap marks both entrances by name.
- Each of the five cities has three travel portals. Step into one to travel for free to another city, the Market or another stop in the same city. City gate scrolls still use one scroll per trip.
- Portals are now upright stone moon gates. Jumping through a gate also uses it.
- Ask the Guide "Where is the nearest travel portal?" and it marks the closest one.
- The minimap title shows the region you are in.
- Heroes on the old maps moved to the arrival point of the same region. Quests, NPC directions, tips and the Guide point to the new places.
- Many monsters have new names and bodies that suit their region. Their levels, stats, skills and drops are unchanged.
- Market stalls are tents that face the camera, with the vendor seated under the open front.
Monsters, Mystic Castle and Wine Zone
- Every hunting ground has three times as many ordinary monsters in the same space. Bosses, guards and respawn timing are unchanged.
- Wine Zone is open. Walk down to it from Mystic Castle. You no longer need Health Wine, and the Alcoholist is gone.
- Mystic Castle's monsters above level 120 moved to Wine Zone: Slime Brute (formerly Slime Man, level 125), Water Elemental (130), Cave Demon (formerly Small Dinosaur, 135) and Ancient Lich (formerly Tiger, 140).
- The level 120 Crocodile stays in Mystic Castle as the Crypt Guardian.
- If the Guide's "Where can I level?" sends you to another floor, it marks the passage there.
Play in your browser
- Choose Play in browser on the website to play on your phone or computer with your existing account. The game downloads its files the first time, and your browser keeps them for later visits.
New engine and graphics
- Since patch 1042, the game runs on a lighter engine that needs only OpenGL 2.1 graphics. Your settings and saved accounts carried over.
- The Graphics page in Settings has an Auto-detect button. It times a crowded fight at each preset and keeps the best one that holds your screen's refresh rate, or your FPS cap if you set one.
- A new xHigh preset adds smoother edges, soft shadows and richer color, and uses more GPU power.
- The Render scale slider is gone.
- Distant trees and bushes draw as simple cards, and portals no longer light the ground around them. Big fights run at a higher frame rate.
- Text and edges are sharp on Retina and other high-density screens.
Movement and camera
- Clicking the ground moves you to the terrain you see.
- Jumps land on a floor you can reach and no longer go through cave floors. You can walk up slopes as steep as 45 degrees.
- In caves and beside steep banks, the ground between the camera and your hero cuts away without leaving black holes.
- Stable Follow is on by default. The Follow camera ignores jumps and short turns and rotates after 1 metre of steady travel. Turn it off on the Camera page in Settings for instant rotation.
- The Follow camera turns at the same speed at every frame rate. It used to turn more slowly at high frame rates.
- Nearby players see every jump in a quick chain of jumps.
Leveling
- Leveling fights only the monster kinds you ticked, even when another monster attacks you. Area skills can still hit other monsters nearby.
Interface
- Chat is wider and taller, and tips appear beside the action bar when there is room.
- With the warehouse open, Shift-click a bag item to deposit the whole stack.
- Closing a trade with its X or Escape now cancels it. It used to stay open on the server.
- An NPC's window shows the NPC's name as its title.
- A skill makes its sound when you cast it. A Scatter kill plays the skill, the death and the loot in that order.
- Item names on the ground follow a language change.
- Sitting down ends a gesture, and pressing X after a gesture from the seat works the first time.
- The light columns of Level Up, Revive and Nectar are round instead of flat.
- The Clear chat button shows a bin instead of an X.
- Your screen can go to sleep while the game is open.
Launcher
- Launcher 7 downloads the game's small files in 256 packs. A full install has about 14,000 small files, and older launchers requested them one at a time. Older launchers update themselves to version 7.

