Genesis

News

Patch notes, events and announcements.

2026-10-19

Patches 1041 - 1047: one connected world, three times the monsters, play in your browser and a lighter engine

One connected world
  • Twin City, Desert City, Ape Mountain, Phoenix Castle, Bird Island, the Market, the Arena, the Jail and the Guild Area are now regions of one Main World, joined by 18 roads and 3 bridges. The world loads around you as you walk, so there is no loading screen between regions.
  • Mystic Castle is now a cave under Desert City, and Wine Zone lies one floor below it. The minimap marks both entrances by name.
  • Each of the five cities has three travel portals. Step into one to travel for free to another city, the Market or another stop in the same city. City gate scrolls still use one scroll per trip.
  • Portals are now upright stone moon gates. Jumping through a gate also uses it.
  • Ask the Guide "Where is the nearest travel portal?" and it marks the closest one.
  • The minimap title shows the region you are in.
  • Heroes on the old maps moved to the arrival point of the same region. Quests, NPC directions, tips and the Guide point to the new places.
  • Many monsters have new names and bodies that suit their region. Their levels, stats, skills and drops are unchanged.
  • Market stalls are tents that face the camera, with the vendor seated under the open front.


Monsters, Mystic Castle and Wine Zone
  • Every hunting ground has three times as many ordinary monsters in the same space. Bosses, guards and respawn timing are unchanged.
  • Wine Zone is open. Walk down to it from Mystic Castle. You no longer need Health Wine, and the Alcoholist is gone.
  • Mystic Castle's monsters above level 120 moved to Wine Zone: Slime Brute (formerly Slime Man, level 125), Water Elemental (130), Cave Demon (formerly Small Dinosaur, 135) and Ancient Lich (formerly Tiger, 140).
  • The level 120 Crocodile stays in Mystic Castle as the Crypt Guardian.
  • If the Guide's "Where can I level?" sends you to another floor, it marks the passage there.


Play in your browser
  • Choose Play in browser on the website to play on your phone or computer with your existing account. The game downloads its files the first time, and your browser keeps them for later visits.


New engine and graphics
  • Since patch 1042, the game runs on a lighter engine that needs only OpenGL 2.1 graphics. Your settings and saved accounts carried over.
  • The Graphics page in Settings has an Auto-detect button. It times a crowded fight at each preset and keeps the best one that holds your screen's refresh rate, or your FPS cap if you set one.
  • A new xHigh preset adds smoother edges, soft shadows and richer color, and uses more GPU power.
  • The Render scale slider is gone.
  • Distant trees and bushes draw as simple cards, and portals no longer light the ground around them. Big fights run at a higher frame rate.
  • Text and edges are sharp on Retina and other high-density screens.


Movement and camera
  • Clicking the ground moves you to the terrain you see.
  • Jumps land on a floor you can reach and no longer go through cave floors. You can walk up slopes as steep as 45 degrees.
  • In caves and beside steep banks, the ground between the camera and your hero cuts away without leaving black holes.
  • Stable Follow is on by default. The Follow camera ignores jumps and short turns and rotates after 1 metre of steady travel. Turn it off on the Camera page in Settings for instant rotation.
  • The Follow camera turns at the same speed at every frame rate. It used to turn more slowly at high frame rates.
  • Nearby players see every jump in a quick chain of jumps.


Leveling
  • Leveling fights only the monster kinds you ticked, even when another monster attacks you. Area skills can still hit other monsters nearby.


Interface
  • Chat is wider and taller, and tips appear beside the action bar when there is room.
  • With the warehouse open, Shift-click a bag item to deposit the whole stack.
  • Closing a trade with its X or Escape now cancels it. It used to stay open on the server.
  • An NPC's window shows the NPC's name as its title.
  • A skill makes its sound when you cast it. A Scatter kill plays the skill, the death and the loot in that order.
  • Item names on the ground follow a language change.
  • Sitting down ends a gesture, and pressing X after a gesture from the seat works the first time.
  • The light columns of Level Up, Revive and Nectar are round instead of flat.
  • The Clear chat button shows a bin instead of an X.
  • Your screen can go to sleep while the game is open.


Launcher
  • Launcher 7 downloads the game's small files in 256 packs. A full install has about 14,000 small files, and older launchers requested them one at a time. Older launchers update themselves to version 7.

2026-10-05

Patches 1038 - 1040: twice the monsters, a smaller HUD, Artisan socket choice and in-game updates

Patch 1040

Updates
  • When a new patch comes out while you play, the game tells you within 5 minutes and offers to update. Update Now closes the game, and the launcher updates it and starts it again. Cancel lets you keep playing. If your game is already behind when you log in, you see the same prompt.
  • Patches now download only the files that changed.
  • The launcher shows which release it is installing or updating to, and how many megabytes are done.
  • If the patch server is restarting, the launcher waits and retries instead of failing.
  • After the launcher updates itself, it starts again on its own.
  • The Play button appears only when the game is ready to start, and the file check now reaches 100%.


Performance
  • Guards, NPCs and human-shaped monsters far from you now stand still instead of animating, as other monsters already did. This saves frame time on Windows PCs, where every moving body cost extra each frame.
  • The preview in the Character window no longer animates while the window is closed.


Patch 1039

Interface
  • The HUD and windows are smaller. The old 80% size is the new 100%, and UI Scale in Settings still changes it.
  • Chat sits above the action bar, and the action bar is centered on the bottom edge of the screen. All twelve menu buttons stay visible, and the kill counter sits in the bottom-right corner.
  • Team portraits run across the top of the screen, with names and levels beside them.
  • The Leveling window has two columns and one scrollbar.
  • Chat, the FPS line, notices, announcements and speech bubbles use larger, bolder text with a black outline. They stay readable on bright ground such as the Mystic Castle paving.
  • Interface text and dropdown lists are sharper.
  • Trade, team and guild invites, Add Friend, Add Enemy and Inspect stay selected while you walk, jump or fight. Click a player to use the action, or press Escape to cancel it. Walking, jumping or attacking used to cancel it.


Shops and services
  • Blacksmith repairs now depend on item quality. A repair costs the item's price times the share of durability it is missing, times 75% for Normal, 82.5% for Refined, 90% for Unique, 97.5% for Elite and 112.5% for Super. Repairs used to cost 25% for every quality, so every repair now costs more.
  • Repair All charges the sum of the single-item prices, and large totals display correctly.
  • At the Artisan, you now choose Socket 1 or Socket 2 when you add a gem. If that socket holds a gem, the confirmation names the gem that will be destroyed, and the other socket stays as it is. Before, a full item always lost the gem in Socket 1.
  • Gem names in the Artisan window change with your language.
  • You can drop items from your bag anywhere on the warehouse window, including the gaps between slots. Drops there used to do nothing.
  • In shops, the page arrows no longer cover the page number or the items, and the Buy buttons fit in every language.


Accounts
  • New accounts can play for 7 days before confirming their email. Your account page on the website shows the deadline and a Download button.
  • Register is now in the website's top menu. Create Account in the game opens the Register tab.
  • After you sign up, the site tells you to check your inbox for the confirm link.


Performance
  • Large maps no longer draw ground and buildings that are off screen, and distant pieces use simpler models. At the Twin City spawn point, the game draws 104,000 triangles instead of 299,000. Older PCs gain the most.
  • The HUD takes 18 draw calls instead of 61.
  • Every monster now shows its name and health bar. On some PCs, only four monsters had them.


Patch 1038

Monsters
  • Every map has twice as many ordinary monsters, and they respawn in groups twice as large. Bosses, guards and respawn timing are unchanged.


Events
  • Solo PvP events, such as King of the Ring and The Gauntlet, hide the quest tracker and team frames from the waiting room to the results. They come back when you return. The Guild Area keeps its team frames.


Login and names
  • Escape on the login screen asks whether to close the game, even while you type your password. Choose Cancel or Close Game.
  • Account, hero and guild names can use an underscore, hyphen or dot between letters and digits, such as mr_pop, dark-knight or j.smith. A name cannot start or end with one, or use two in a row.
  • The register, login and password reset forms show errors in your language. They used to show codes such as "nameChars".


Discord
  • News posts reach the Discord announcements channel even when a page on the site is slow to respond. One slow page used to stop the whole sync.

2026-10-01

Patches 1031 - 1037: level 120-140 hunting in Mystic Castle, Taoist bracelets and bags, and class Super effects

Patches 1036 and 1037

Super gear effects
  • Super armor, helmets and boots now show an effect for your class. Trojans get rising fire, Warriors get frost with a moving glint, Archers get fast lightning pulses and Taoists get slow curling spirit wisps.
  • Every six seconds, a short burst in your class's style spreads out from your feet and fades.
  • Super armor now gives its glow and effect to your cape. Without Super armor, the cape keeps its own quality and shine. Cape dye stays your own.
  • Weapon flames now stay on the weapon while you move.
  • Black glows and black dye now stay black instead of washing out.
  • The equipment window, Character Select and character creation now show weapon flames from the side and back, not only from the front.
  • Arrows from Super bows have a soft halo in the bow's glow color.


Leveling
  • Leveling now picks up arrows until you carry 2,997, three times the 999 limit for potions.


Patch 1035

Leveling
  • Heroes no longer freeze in place in Mystic Castle while Leveling stays on. When a stronger monster you did not select attacked, Leveling kept walking into a wall to get away. It now finds open ground to escape to.


Bows
  • Bows below Super shoot plain arrows again. Scatter, Rapid Fire, Intensify and Arrow Rain showed a trail on every bow. Now only Super bows glow, in the bow's own glow color.


Patch 1034

Mystic Castle
  • Mystic Castle's empty rooms are now hunting grounds for levels 120 to 140: Crocodile (level 120), Slime Man (125), Water Elemental (130), Small Dinosaur (135) and Tiger (140).
  • Each room holds one kind of monster on a flat floor, and no monsters spawn on the stairs. Killed monsters come back in groups every 30 to 60 seconds.
  • The Guide's "Where can I level?" sends you to the new rooms.


Wine Zone
  • The Wine Zone entrance is closed for now. The Alcoholist is gone and monsters no longer drop Health Wine. The Health Wine tooltip says the entrance is closed.
  • Health Wine has a new icon that is easier to see on the ground.


Patch 1033

Combat
  • Clicking a monster while running now walks your hero in to attack it. Before, the hero could stand still until the monster came close, and sometimes snapped back to an earlier spot. Every class had this problem, and melee classes noticed it most.


Leveling
  • Leveling no longer goes idle after a few minutes. A monster that Leveling once failed to reach was skipped for the rest of the run, even after it came closer. Leveling now tries again once you or the monster move.


Events
  • An event prize that does not fit in your bag now goes to your warehouse on the map you joined from. If the warehouse is full too, the prize drops at your feet when you are sent home. It used to drop on the arena, where it disappeared.


Items
  • Bags and bracelets on the ground are now the same size as potions.


Patch 1032

Login
  • Accounts with five heroes can log in again. The list of five heroes in dyed gear was too large to send, so the game disconnected before Character Select.


Leveling
  • Leveling now picks up nearby gold between fights, before it looks for the next monster. Gold used to lie on the ground until it disappeared.


Patch 1031

Leveling
  • Leveling stops and takes you back to the map's spawn point when any worn item is at 5 durability or less, when a Taoist has no Mana Potions left, or when a bow user has no arrows in the quiver or the bag. Low health with no Health Potions does the same. Chat tells you why it stopped.
  • Leveling picks up loot in this order: your selected rare items, then arrows and potions, then other selected gear. It now picks up arrows and potions before it fights.
  • With a full bag, Leveling drops unwanted items to make room for potions and arrows, even when gold is lying nearby.


Monsters and loot
  • Boss loot now comes only from bosses. Reaper King, Venom Toad King and Blue Wraith King drop ordinary loot, and Evil Lord drops boss loot.
  • Messenger monsters, such as the Reaper Messenger, cast Thunder from range again.
  • Skill effects now show on raised floors, such as the upper floors of Mystic Castle. They used to play under the floor, out of sight.
  • Monsters drop arrows in bundles of twice their level, from 10 to 150 arrows.


Taoist bracelets and bags
  • Taoists have two new accessory lines with seven tiers each. Bracelets go in the ring slot and bags go in the necklace slot. Both add magic attack.
  • Each plus on a bracelet adds magic attack. Each plus on a bag adds health and magic defence.
  • The Armorer sells the first two tiers. Every tier drops from monsters and bosses in its level range.
  • New Taoists start with both. Rings and necklaces you already own are unchanged.


Equipment
  • Upgrading an item to the next tier at the Artisan now raises its stats. Gear used to take on the next tier's stats by itself as you leveled, so the upgrade changed nothing. Gear now uses its own tier, quality and plus, so some heroes will see lower stats until they upgrade.


Warehouse and NPCs
  • The warehouse has a Tidy button that stacks and sorts your stored items, like the one in the bag.
  • Goodbye now closes an NPC's dialog even after you walk away or teleport. This includes the Warden's dialog in jail.
  • The Village Elder no longer gives experience. Healing and quests stay.


Movement
  • Jumps up and down stairs now follow the height of the steps. The hero no longer stays at the takeoff height and then drops at the landing.


Website
  • Join Discord is now in the website's top menu.

2026-09-27

Patches 1026 - 1030: Leveling, character slots, five languages and new skill effects

Patches 1029 and 1030

Skill effects
  • All 39 skills, the 12 buff and status effects and Level Up have new effect artwork. Cyclone is a full animated whirlwind, and Shield, Guard and Reflect show three panels circling the hero.


Leveling and travel
  • Leveling stops fighting to pick up the Meteors, DragonBalls, Super gear, gems and upgrade stones you ticked, then goes back to the hunt.
  • If you die with Revive Here off, Leveling revives you at the spawn point after 20 seconds and returns to your hunt, up to 10 times per run.
  • The server now runs minimap travel, as it runs Leveling and party Follow. Your hero walks around obstacles, jumps along the route and takes portals inside the same map. Moving by hand stops it.
  • The Silver Spider (level 95) and Golden Winged Demon (level 90) grounds on Bird Island can be reached again, with a new pair of portals to the Silver Spider area.
  • Fixed a delay that grew during long hunts. After about 300 kills, attacks and skills could show more than a second late.
  • Server-driven jumps play smoothly, and a late landing no longer snaps you back to where you jumped from.


Interface and graphics
  • The Guide button and quest tracker move with the minimap, and the event scoreboard no longer covers your team list.
  • You can click a moving monster anywhere on its body. Large monsters such as the Stone Golem Messenger used to miss clicks.
  • The Meteor and DragonBall drop bell now always plays.
  • Maps take fewer draw calls, and the Render scale slider (50% to 200%) is back on the Graphics page.
  • Desert City is less bright. A second sun lit the map and washed the sand out to white.


Patch 1028

Leveling
  • The Walk button on the side rail is now Leveling. In its window you pick the monsters to hunt, when to drink potions, which skills to use, what to loot and the lowest gear quality to keep.
  • The server runs the hunt under the same rules as playing by hand. It goes for the nearest monster you picked anywhere on the map and waits at their spawn when none are alive.
  • Red and black names you did not pick are avoided, not fought.
  • Potions and arrows are looted up to 999. With a full bag it drops gear below your quality floor to make room.
  • Every stop and refusal tells you why in chat.


Five languages
  • The game, website, launcher and Discord bot now come in English, Arabic, Spanish, Brazilian Portuguese and Simplified Chinese.
  • Hero, account and guild names can use Latin letters with Spanish and Portuguese accents, Arabic or Chinese, one script per name. A Chinese character counts as two letters.
  • Names are unique regardless of case and accents, so "José" and "jose" cannot both exist.
  • Your language is now a setting on your PC, and logging in no longer switches it back.


Combat and fixes
  • Good gear now absorbs monster damage. Your defence comes off a monster's hit before the level gap scales it. PvP is unchanged.
  • The System tab is merged back into World.
  • Heroes and monsters no longer slide across the ground in an attack pose.
  • Bird Island's walls follow the paving, and you can no longer walk into them.


Patch 1027

Character slots
  • Each account can hold up to five heroes, picked on a new Character Select screen.
  • To delete a hero you type its name. Deleting a guild leader disbands the guild.
  • Character Select on the Account page in Settings takes you back to the list without your password.


Chat
  • World chat reaches every player on every map. Local map chat is gone.
  • Each message shows in one tab only, and a tab blinks when a message arrives while you look at another one.
  • You can leave a message for an offline hero. When you log in you get your unread whispers and the guild chat you missed, up to 100 of each.


Damage and skills
  • Damage is rebuilt. Defence blocks a share of each hit instead of a fixed amount, and each level of difference adds or removes 5% damage, up to double or half at 20 levels.
  • A hit that lands never does 0. A 0 means a dodge, a block or an attack out of reach.
  • Skills use their classic power per rank again. You keep your skill levels and experience.
  • Scatter reaches 25 m at rank 1 and about 32 m at rank 5, and Arrow Rain grows with it.
  • Tornado opens at level 30.
  • Rage and Snow now go off on a swing that kills a lone target.


Other changes
  • Party Follow walks straight at the leader and no longer stops on diagonals.
  • New heroes start with 999 Health Potions, and new Taoists also get 999 Mana Potions.
  • The Guide's "Where can I level?" picks the hunting ground closest to your level.
  • Fixed upgrades that could lower an item's stats.


Patch 1026

Combat and drops
  • The hero damage bonus against monsters fades out against monsters above your level and is gone at 20 levels above you.
  • Fire Meteor now needs level 52, Fire Circle 65 and Fire of Hell 84.
  • Even the weakest monster lands 40% of its attacks.
  • Monsters drop less as their level rises: any drop from 85% to 45%, gear from 10% to 4%, Meteors from 1.2% to 0.6%.
  • Meteors and DragonBalls no longer drop from monsters more than 20 levels below you.
  • Chat, team, party and friend portraits share one image per hero, and helmet portraits are framed closer.

2026-09-25

Patches 1024 - 1025: new heroes, the Beautician, and boss loot

Patch 1025

Chat
  • Whisper tabs show the other hero's portrait, with their real face and helmet.
  • A tab with unread messages blinks a gold line along its bottom edge.
  • Only the tab a message belongs to lights up. Team, Guild and whisper messages no longer mark the All tab as unread.


Shops and items
  • Shops let you choose how many to buy, up to a full stack, and show the total price for you to confirm.
  • Item icons show their dye color everywhere, including the bag, equipment, warehouse, trades, booths, the Blacksmith and the Artisan.
  • Meteor and DragonBall icons have animated electric arcs, on the hotbar too.
  • The rare-drop sound for Meteors and DragonBalls now plays even when game sound effects or music are turned down.
  • Tooltips in your own Character window no longer compare an item with itself.


Characters
  • Capes no longer sink into robes and armor. They now hang slightly away from the back.
  • Icons in the Actions window show a male or female hero to match your character.
  • Female heroes still using the old default look get a new default face and long hair. The colors you picked stay the same.


Leaving the game
  • The exit window has three buttons: Cancel, Sign Out and Close Game. Sign Out returns you to the login screen without closing the game.


Maps
  • Desert City's ponds no longer expose tall terrain walls along the shore.
  • Desert City's four gate towers have four-sided tapered roofs like the original map, and the east gate walls no longer overlap.
  • Desert City's shop doors and awnings sit against the building walls instead of hanging over water.
  • Ape Mountain's gate walls no longer overlap the towers, and the riverbanks have solid ground under them.
  • We moved 23 shopkeepers and service NPCs to new spots in Twin City, Bird Island, Desert City, Ape Mountain, Phoenix Castle and the Market so they no longer crowd together. The Guide points to their new spots.


Monsters
  • Monsters on all six hunting maps now spawn across the full area of their original hunting fields. Before, wide fields shrank to a line of small circles. Monster counts and respawn times are unchanged.


Patch 1024

Loot and upgrades
  • Kings and bosses always drop one Unique, Elite or Super item (90%, 9.9% and 0.1%) on top of their normal loot. Each boss kill also has a 25% chance to drop a Meteor and a 0.1% chance to drop a DragonBall.
  • Super gear from ordinary monsters is now as rare as a DragonBall.
  • Quality upgrades at the Artisan can fail. The success chance is 40% for Refined, 25% for Unique, 10% for Elite and 3% for Super.
  • A failed upgrade uses one Quality Stone and leaves the item unharmed.
  • The Artisan shows the success chance and asks you to confirm each attempt.
  • Meteors and DragonBalls on the ground have bigger icons and a light beam above them.


Monsters
  • Monsters other than guards move 20% slower and attack 25% slower.


Item tooltips
  • Tooltips list the bonus from an item's enhancement (the + number) and what each socketed gem adds to your base stats. Rainbow gems show the extra experience per 100 experience.
  • Hovering gear in your bag compares it with what you are wearing, in one card. Gains show in green, losses in red, and gem differences in their own list. Weapons compare with your main hand.


Gear looks
  • Each class has its own armor, helmet and boots for every tier. Divine is the most detailed set for every class.
  • Weapons grow with their tier, up to 1.4 times their size at Divine.
  • Worn Super gear effects now differ by class.
  • Each piece of gear keeps its own dye. The dye window has a new Original color button that restores an item's default colors, and white dye now makes an item white.


New heroes
  • Heroes have new male and female human models.
  • Character creation lets you pick a face, a hairstyle, a beard (male heroes), a skin tone from 12 natural shades, and any hair and eye color.
  • Heroes wear basic clothes under their gear, and you choose the cloth and leather colors.
  • You can rotate your hero in character creation.
  • Existing heroes keep their class, sex, gear and colors, and start with the first face and no beard. Visit the Beautician to change that.


The Beautician
  • The Beautician in Twin City changes your face, hair, beard, and skin, hair, eye and clothing colors for free. Your class and sex stay the same.
  • Open the Guide and choose Where is…? to find her.
  • If you wear a helmet, your new hairstyle stays hidden under it.


NPCs
  • 71 human NPCs have new models, with 14 looks that match their jobs.


Interface
  • Drag the hero in the Character and Inspect windows to rotate it. Arrow keys turn it, and Home faces it forward. This replaces the rotate buttons.
  • You can now rebind Skills (S), Quest log (Q), Setup (O) and Guide (H) in Setup, under Hotkeys.
  • The Guide opens in the middle of the screen and no longer gets cut off.
  • Event invitations stay on screen when the Guide or another prompt opens. The invitation timer matches the time left to join, even if you log in after the event starts.
  • New tips explain the Beautician, gear comparison, quality upgrades and boss loot.


Fixes
  • Weapons sit in the hand instead of floating beside it.
  • Standing heroes no longer tilt their heads up or down.
  • Female heroes' hands no longer pass through hip armor while standing.
  • Male hairstyles no longer show gaps at the neck in character creation.

2026-09-24

Patches 1012-1023: rebuilt maps, PvP events and a new movement model

Patch 1023 (September 22)
  • Attacks and skills now fire in mid-air. Click a target during a jump and your hero attacks or casts without waiting to land.
  • Market rebuilt, with 144 numbered booth pitches on eight platforms, four willow gardens and a central dais. Booth flags face the camera and show their number on both sides, and a woven indigo and gold rug replaces the blue vendor mat.
  • Phoenix Castle rebuilt. The tree village is back, and the bridges and gate ramps no longer flicker.
  • Ape Mountain rebuilt, with chained bridges, moving water in the moat and waterfall, and shops that no longer sink into the stone.
  • Jumping on stairs no longer dips in mid-air or pops up on landing.


Patch 1022 (September 21)
  • Mystic Castle rebuilt without the large decorative pillars. Stairs no longer flicker against the walls, and stair jumps are no longer refused.
  • Desert City rebuilt, with about 20,000 more cells of walkable ground. The central statue and pillar are removed.
  • Jumping onto a raised floor, such as the Desert City garden terraces, lands on that floor.


Patches 1020-1021 (September 20)
  • Monsters now hit or miss by their own accuracy. Weak monsters rarely land a blow on a geared high-level hero, while elite monsters and guards still hit. PvP dodge is unchanged.
  • Fixed the walk animation running in place after you arrive, which also kept the dodge animation from playing.
  • Attacking, casting or sitting stops your walk at once. Sitting during a jump sits you where you are.
  • Click during a jump to chain another one as soon as you land.
  • A portal reached during a jump now waits until you land. This fixes heroes being set back on the Bird Island bridge.
  • A late hit no longer refills a dead monster's health bar, and the names of distant monsters no longer blink.
  • Event entrants land on open arena ground with full health and mana, and no longer end up as frozen ghosts after going home.
  • When you die, a message now names who killed you.
  • Bots spread out across hunting grounds instead of crowding one spot.


Patch 1019 (September 20)
  • New movement model. Your hero walks and jumps on your PC right away. The server checks each move and snaps you back only if a hero could not have made it.
  • Monsters 20 to 30 metres away no longer jump from place to place for some players.
  • Events open with a 60-second countdown on the arena, and nobody can be hurt before the bell. The winner is crowned and paid in front of everyone before the trip home.
  • King of the Ring falls back to kills when nobody held the stone, and now pays 10 Meteors. The hourly Meteor Shower drops 20.
  • Event invitations name the prize, and you are told if your bag is too full for it.
  • PK points now fall by 1 every minute. A kill in an event arena or a guild war no longer puts the killer on your enemy list.
  • Monster damage against heroes rises gradually with the level gap instead of in steps.
  • Fixed repeatable quests that never came back. The Champion title keeps its event name after a relog.


Patch 1018 (September 19)
  • PvP events are here. Each one runs in its own copy of the Arena. Accept the invitation, fight, and return to where you stood. Kills there are not a crime, and deaths drop nothing.
  • Last One Standing runs Sundays 20:00-20:30. Champion Nights run 20:00-20:20, Monday for Trojans, Tuesday for Warriors, Wednesday for Archers and Thursday for Taoists.
  • The Gauntlet runs daily at 12:00 and 00:00. King of the Ring runs every hour from :45 to :50. The Meteor Shower drops Meteors at the Twin City arena gate every hour on the hour.
  • Winners of Last One Standing and the Champion Nights get a DragonBall and the Champion honour, a gold laurel ring and title everyone can see for 7 days. Other entrants with a kill get an Exp Potion. The Gauntlet pays 2 Exp Potions.
  • Combat rebalance. PvP damage is attack minus defence, monster damage depends on the level gap, and hero damage against monsters is multiplied by 12 to keep levelling quick. Gear values are retuned.
  • Weapon proficiency no longer adds damage, but it still unlocks weapon skills. A weapon in the left hand adds half its attack.
  • You now log in on Capture mode, which attacks monsters and flashing, red or black names. Team and Guild modes can also attack guards.
  • The cursor turns into a sword over any player or guard your mode lets you attack.
  • Arrow Rain now covers Scatter's 90 degree fan at Scatter's mastered reach.
  • Guild Area rebuilt, with wider gates, slimmer walls and flat walkways along the ramparts.


Patches 1016-1017 (September 18-19)
  • Arena and Jail rebuilt. The Arena has a raised platform, four stairways and the Genesis logo on its board.
  • You can no longer walk inside Twin City's walls, and Bird Island's sea walls now meet the gate pillars.
  • Names above characters are sharp at the default zoom and shrink as you zoom out.
  • Double-click a stack in your bag to split it. Selling now asks for confirmation.
  • Death no longer drops a whole stack, only the same share you lose from your gold. Meteors and DragonBalls stack to 100.
  • Killing a white or red name gives 10 PK points, or 5 if they are on your enemy list. Black and blue-flashing names give none.
  • A black name leaves Jail once back to red. The 2-minute timer is gone.
  • The Friends list shows PK points, guild and rank. Guild rank also appears on the character sheet and in Inspect.
  • Fixed a quest reward received mid-trade swapping the item you had staked.


Patch 1015 (September 18)
  • Twin City rebuilt on its original layout, with its walls and gates, 34 buildings, canals, both altars and the western cliff temple. More open ground is walkable, and nothing that was walkable before was closed.
  • Bird Island rebuilt on its original layout.
  • Lighter monster models (about 2,000 triangles each) and no monster shadows. In a 320-Orc test the median frame time fell from 32 ms to 10 ms.
  • Every graphics preset renders at 100% scale, and the number of animated monsters adapts to your frame rate.


Patch 1014 (September 11-12)
  • Launcher version 3. Switching between the 64-bit and 32-bit builds downloads about 51 MB instead of the whole game.
  • Captain Li in Twin City takes players to visit the Jail for 1,000 silver. Anyone with 100 or more PK points stays locked in.
  • Fixed the black Jail floor and Mystic Castle's flickering railings.
  • Big crowds cost less. Names and health bars share the monster animation limit, though your target and NPCs always keep theirs, and the minimap redraws only when something moves.
  • The Fury, Phoenix and Rainbow gem effects now run on the graphics card.
  • Bots stop looping between town and portals. An open team invitation is no longer replaced when a second leader invites you.


Patch 1013 (September 11)
  • New 32-bit Windows build for older processors without SSE4.2, such as the Core 2 series. Turn on "Compatibility mode (32-bit)" in the launcher if the game will not start. It is off by default.


Patch 1012 (September 10)
  • Distant monsters that have stopped animating update 30 times a second instead of every frame.
  • New installs pick a graphics preset for your hardware.
  • Simpler Settings. Picking Low, Medium or High applies the whole graphics bundle, and the Camera page has a Zoom slider that follows the mouse wheel, up to 45.

2026-09-10

Patch 1011: Mystic Castle Quests, Elevated Loot, and Monster Pathing

Mystic Castle Quests and Progression
  • Mystic Castle is now integrated into the Guide and character level curve for levels 100 to 120.
  • Added three high-level quests directly in the Quest Log:
  • Level 102 solo quest: hunt Tomb Crabs for one full experience bar.
  • Level 112 solo quest: hunt Tusked Boars for one full experience bar.
  • Level 120 team quest: defeat the Evil Lord boss to earn the tier 7 Divine Cape.


Elevated Loot Pickup
  • Fixed an issue preventing loot pickup on elevated walkways, caves, and terraces. Pickup distance now measures horizontal proximity, allowing you to collect items and gold anywhere on Mystic Castle and Phoenix Castle.


Monster and Follower Movement
  • Monsters chasing players now move smoothly around wall corners and doorways instead of stopping when their path is blocked.
  • Followers and bots now navigate smoothly around complex terrain obstacles without getting caught in pathing loops.
  • Bots resume active hunting automatically after turning in repeatable quests.

2026-09-09

Patch 1011: Mystic Castle, Monster Models, and Combat Performance

Mystic Castle Territory
  • Mystic Castle is now open and connected to Desert City through a travel portal.
  • Features full 3D terrain, navigation grids, and monster spawns.
  • Fixed monster aggro calculation on raised terraces: monsters on elevated platforms now measure distance horizontally, engaging players normally instead of considering elevated targets out of reach.
  • Fixed terrain height detection so jumping over low walls and curbs no longer causes camera snaps or sudden drops.


Archer and Combat Performance
  • Fixed frame rate drops caused by Archer Scatter Volley. Visual materials and particle shaders are now shared per volley rather than rebuilt for every arrow, reducing processing time by over 70% against large packs.
  • Weapon proficiency updates are now batched, eliminating stutter when hitting dozens of targets with area abilities.


Monster Models and Audio
  • Bird Island Reapers now appear as Giant Spiders, giving the island its own distinct silhouette.
  • Mystic Castle monsters updated with dedicated 3D models: Tomb Bats become Hermit Crabs, Bloody Bats and Vampires become Giant Toads, Bull Monsters become Wild Boars, and Devils appear as Reapers.
  • Monsters now emit distinct hurt vocalizations when struck.
  • Cleaned and amplified monster sound effects across all creature families.


Leaderboards
  • Staff members and test bots are now excluded from the hero rankings, keeping leaderboards strictly for genuine players.

2026-09-09

Patch 1010: Partial Stack Trades, Chat Emoji, and Armor Defence

Trading and Inventory
  • You can now trade partial stacks of stacked items. Dragging a stack onto the trade table prompts for the exact amount you want to offer.
  • Trade space validation now tracks slots that are only partially emptied, preventing trade commitments into a full bag.


Character Sheet and Chat
  • The status window now displays your actual Guild name and your active PK points.
  • Added an in-game emoji picker to the chat box. Chat messages and guild bulletins now support full emoji input on Windows and macOS without corrupted characters.
  • Added a Clear button to empty chat scrollback without closing active whisper tabs.


Combat Defence and Drops
  • Physical armour now truly reduces damage taken from monsters. High defence can reduce incoming monster hits down to 1 point of damage, making shields and heavy armour effective.
  • Increased drop rates for core upgrade materials: Plus Stones increased to 4%, Quality Stones to 2%, and Meteors now drop at 1% to 2.5%.
  • Gold and potion drops now ignore level differences, ensuring regular hunting covers your potion and repair costs.
  • Ground loot labels are now more compact with improved click detection.


Visual Effects and Performance
  • Synchronized the visual effect clock across shaders, fixing missing or immediately disappearing effects on Fire Meteor, Scent Sword, Rage, and Phoenix.
  • Moved Scent Sword blades from CPU animation to GPU shaders.
  • Quantized damage number fades and PK flash updates, eliminating per-frame text mesh generation and micro-stutter during busy combat.
  • Monster health bars now snap to whole pixels to prevent continuous mesh updates on hit.

2026-09-08

Patch 1008: Daily Quests, Gear Scaling, and Inventory Tidy

Recurring Quests
  • Added a Recurring tab to the quest log for repeatable tasks.
  • Daily quest: defeat 10 Chickens at any city elder to receive an Exp Potion (+50% experience for 60 minutes). New characters start with one potion in their bag.
  • Weekly quest: defeat 20 Turtles at any city elder to receive 2 Revival Stones.
  • Quest cooldowns start from the moment you claim the reward and display the exact remaining time.
  • Claiming quest rewards immediately updates your inventory and gold without needing to reopen the window.
  • Hovering over any blessing on the buff bar now displays its description and remaining time in English and Arabic.


Gear and Combat Scaling
  • Your character level now contributes directly to attack power. Falling one tier behind on equipment upgrades no longer leaves your damage crippled.
  • Item Plus (+1 to +9) is now a true multiplier (+5% per rank, reaching +55% at +9) rather than a flat bonus table.
  • Maximum health scales with character level by 0.5% per level to match monster damage scaling.
  • PvP damage multiplier lowered from 0.16 to 0.027, preventing instant one-hit kills in high-level duels.
  • Monster drop chances now adjust smoothly based on the level difference between you and the target.
  • Pharmacists across all cities now sell every tier of healing and mana potions at 100, 400, and 1200 gold.


Hunting and Skills
  • The Guide caps recommended hunting targets at 5 levels above your current level, keeping recommendations within reachable targets.
  • Mastery progression for Rage, Phoenix, and Snow is front-loaded, increasing trigger rates early (20%, 34%, 40%, and 45% across ranks 1 to 4).


Interface and Controls
  • Added a Tidy button to the inventory window to sort items with one click.
  • When character creation is rejected due to a duplicate or invalid name, the window stays open and preserves your selected class, appearance, and colors.
  • Redesigned the loot-pickup cursor into a bronze gauntlet matching the main pointer style.
  • Fixed the mouse cursor falling back to the operating system default arrow after hovering loot or buttons.
  • Fixed the buff bar intercepting mouse clicks intended for vendor windows and quest tabs beneath it.
  • Emote animations now loop continuously instead of freezing on the final frame.
  • Replaced the Fire Spirit creature model with the Dire Wolf.

2026-09-07

Patch 1007 — Levelling, Combat and the Map

Your level finally counts
  • Every level-up now raises Strength, Agility, Vitality and Spirit. It never did — a level 30 Archer was walking around with a level 1's attributes, her damage and HP coming from gear alone, and dying to monsters her own level.
  • Your character is repaired the first time you log in. Every point your climb owed you is paid out at once. Nothing to claim, nothing to press.
  • Up to level 120 your class places the points for you. From 120 they are yours to place. Below 120, Reset Attributes is refused and never charged — your class would only hand the same points straight back.


Combat
  • Your gear now grows with you between tiers. You used to fall behind for nineteen levels and take it all back in one shop trip; the climb is a curve now instead of a sawtooth.
  • No blow is erased any more. Every PvE hit lands for at least 15% of its roll — armour reduces damage, it never cancels it. Duels are untouched.
  • At most 2 monsters can swing at you at once, down from 4. The rest of the pack still closes in and holds its mark, and the two nearest are re-picked constantly — jump into the middle of a pack and whoever is closest now is the one hitting you.
  • Monsters no longer walk up to you, stop, and stroll home.


The map tells you where to hunt
  • Monster levels are drawn on the map — one "Lv" label per crowd, and for the whole map, not only the patch loaded around you. Twin City's 190 spawns read as 26 hunting grounds, Bird Island's 573 as 32.
  • A portal that leaves the map keeps a bright ring; a hop inside the same map is a faint tick. Bird Island's 31 internal portals no longer drown out the monsters and you.


New: the Guide button
  • A new button on the HUD, beside the language picker. Ask it where to hunt at your level, where to buy arrows, potions, armour or jewels, where to upgrade, and where an NPC stands.
  • Every answer is read from the live world, not from a script, and it drops a waypoint pin on your map so "over there" is a place you can see. English and Arabic.


Loot and items
  • What a fallen player drops is free to whoever is standing over it — gold, bag items and worn gear alike. A monster's loot is still held for the player who killed it.
  • The hover card shows an item's real attack. A Super +6 blade was advertising a Normal +0 blade's numbers.
  • Tier upgrade checks your level for items in your bag too. A level 30 Archer could turn her bow into a level 40 bow she could not hold, and lose the Meteors doing it.
  • Two new defensive gems: Tortoise (+12% Defense) and Violet (+10% Magic Defense) per gem. Refined is worth 1.5 gems, Super 2.


Buffs
  • Blessings sit on the buff bar with everything else, each with a live countdown in days, hours, minutes and seconds. Your Revive Stone is now a chip you can read while you are still alive.


Maps and walls
  • The castle masonry at the edge of the world is gone. There is a low fence where there is water, and the ground behind it is walkable — including Twin City's plaza, which had an invisible wall standing on visible paving.
  • Bird Island's terrace came down to a real two storeys; you can see the arcade instead of five metres of dark cobble.
  • Phoenix Castle's floating tree village is ordinary forest floor now, and you can walk it. The world-edge treeline is gone.


Fixes
  • Maps fill to their full monster population at server start. Phoenix Castle's Zombies used to be two and a half hours from filling in after a restart.
  • One party invite at a time, and the card clears itself. A new invite replaces the standing one, and re-invites work again.
  • An archer out of arrows lets go of the target instead of repeating "Out of arrows." forever.
  • Buying a stack of arrows no longer halves your framerate with the artisan or the dyer open.
  • A collapsed quest tracker keeps the current objective's "go here" line.
  • Switching language redraws whatever is open on screen, in the new language.

2026-09-06

New monsters, Super glow, stats that grow

The old TQ monster models are gone. Every map now wears new creature bodies, and the name over the head is the thing you are looking at.

Hunt quests moved with the names. If you were killing Pheasants, you are killing Chickens now.

What you will see
  • Twin City field: Chicken, Eagle, Turtle, Giant Rooster
  • Spirits: Lich, elementals, Skeleton Archer, Skeleton Mage, Frost Giant
  • Ape Mountain: Imp, Dire Bear, Forest Demon, Lizardman, Cobra
  • Desert City: Stone Golem, Sand Golem, Crimson Brute, Skeleton Warrior, Pumpkin Ghost
  • Phoenix Castle: Hellguard Knight, Zombie, Fire Spirit, Ghoul, Wasp, Blue Wraith
  • Bird Island: Winged Demon, Skeleton Reaper, Bat, Horned Fiend, Orc
  • City guards wear knight plate. The Guild Beast is a molten elemental. You will see it in Saturday war.


Old name → new name
The ones people actually farm:
  • Pheasant → Chicken
  • Robin → Eagle
  • Turtledove → Turtle
  • Sand Monster → Stone Golem
  • Birdman → Winged Demon
  • Hawk → Skeleton Reaper
  • Macaque / Monkey → Imp
  • Giant Ape → Dire Bear
  • Thunder Ape → Forest Demon
  • Snakeman → Lizardman
  • Crazy Snake → Cobra
  • Bandit → Hellguard Knight or Horned Fiend
  • Robber → Orc
  • Blade Ghost → Skeleton Warrior
  • Hill Monster → Crimson Brute


Super glow
Super gear finally reads as Super. Worn pieces carry lightning in the item's glow colour, with a halo around the silhouette. A held weapon also burns. The swing leaves a trail. Plus 5 densifies the flame. Plus 8 is the one you can read across a street.

Stats
A level 30 Archer had Strength 5. Twenty-nine levels had bought her nothing. That is fixed.

You get 3 attribute points a level. Below 120 your class spends them for you (Strength, Agility, Vitality, Spirit). From 120 you place them yourself, and Reset is available for 2 DragonBalls. Log in once: every level you already have pays out the missing points.

Combat and loot
  • Gold scales with the mob. A Chicken drops about 100 to 140. An Eagle about 246 to 345.
  • Stackable drops land as stacks. Arrows come 30 at a time, not one.
  • A bow takes both hands. Only a quiver sits in the other.
  • At most four mobs can hit you at once. The rest chase or walk home.
  • Your weapon's swing speed is the swing speed. Clicking faster does nothing.
  • If you die, your gold, bag and gear hit the ground for anyone. No racing back for first dibs.

2026-09-03

first-cast stutter fixed, ground detail restored

Skill effects no longer stutter the first time you cast them.
Every effect is now built once while the map loads, instead of the first time it appears in a fight. On our test machine the worst first cast fell from 25 ms to 0.5 ms. The pause on your first Thunder, Accuracy or Hercules is gone, and it covers every skill at every level, buff auras, and the bow's first shot.

Twin City's ground has its detail back.
The paving had flattened into pale grey. Its stone courses, joints and wear are visible again.

The sun rakes across the world instead of shining straight down.
It sat almost directly overhead, which flattened every surface it lit. Off-axis, the ground has its relief back.

The news reaches Discord.
Every post here is mirrored to our announcements channel in both languages, and later edits follow it.

2026-09-02

Your settings and active skill now follow your account, not the PC

Camera settings, key bindings, the action bar, window positions, and your last-used interface tab are now saved per account instead of per PC. Sign into a second account on the same machine and it starts from that machine's graphics and volume settings, then keeps its own camera and bindings from there.

Your active skill also survives a skill book refresh. Learning a new skill used to be able to swap out whatever sat in that hotbar slot, because the game only remembered a row number. It now remembers the skill itself.

The login screen has a proper account list too. Pick a saved account, or click the X on a row to remove it.

2026-09-01

A clearer interface

The interface's default font changed from a serif clone of Times to Inter, which fixes lettering that was filling in and reading as blurred at small sizes under the old font's bold weight. Text color also dropped to four neutral tones, so color on a name or label now means something (item quality, a denied action, an online or health state) instead of being decoration.

2026-08-31

A follow camera, and chat bubbles over your character

Camera has a third mode now: Classic, Modern, or Follow, chosen in Settings rather than fixed to one binding.

Chat now also shows above your character's head as a bubble when you type, mirroring the same line already delivered to your chat log.

2026-08-30

Faster maps, cleaner chat

The first patch since launch. Most of it is speed.

Performance
  • Ground meshes across the whole map roster are consolidated into chunks with their materials baked, so the world draws in far fewer passes.
  • Map textures are thinner and the grass scatter is lighter. The biggest gains are on integrated graphics.
  • The seams between ground chunks are gone.


Graphics
  • The presets are retuned end to end, with LOD and glow.
  • The Low preset had a dead fallback and never applied. It works now.
  • The client detects when your GPU falls back to a different renderer and scales the presets to match.
  • A full set of FPS cap options, alongside the VSync toggle.


Chat and interface
  • The party row and the chat scrollbar no longer swallow clicks meant for the world behind them.
  • Whisper shortcuts.
  • An unread badge on every chat tab.


Loot
  • The drop beacon no longer loops forever.
  • Meteor and DragonBall have their own icons and their own sounds.


Maps
  • The Twin City to Bird Island crossing is fixed.
  • Phoenix Castle is tighter.

2026-08-24

Genesis is live

The first playable build is up. Pick one of four classes, Trojan, Warrior, Archer, or Taoist, and take them across five maps: Twin City, Phoenix Castle, Desert City, Ape Mountain, and the Market.

Gear carries quality, plus levels, sockets, and gems, and the artisan will upgrade it for you. Join a guild, fight over the gates in Guild War, or set up a stall and trade at the Market.

Grab the launcher below. It patches itself, so this is the only download you will ever need.