News

Patch notes, events and announcements.

2026-09-07

Patch 1007 — Levelling, Combat and the Map

Your level finally counts
  • Every level-up now raises Strength, Agility, Vitality and Spirit. It never did — a level 30 Archer was walking around with a level 1's attributes, her damage and HP coming from gear alone, and dying to monsters her own level.
  • Your character is repaired the first time you log in. Every point your climb owed you is paid out at once. Nothing to claim, nothing to press.
  • Up to level 120 your class places the points for you. From 120 they are yours to place. Below 120, Reset Attributes is refused and never charged — your class would only hand the same points straight back.


Combat
  • Your gear now grows with you between tiers. You used to fall behind for nineteen levels and take it all back in one shop trip; the climb is a curve now instead of a sawtooth.
  • No blow is erased any more. Every PvE hit lands for at least 15% of its roll — armour reduces damage, it never cancels it. Duels are untouched.
  • At most 2 monsters can swing at you at once, down from 4. The rest of the pack still closes in and holds its mark, and the two nearest are re-picked constantly — jump into the middle of a pack and whoever is closest now is the one hitting you.
  • Monsters no longer walk up to you, stop, and stroll home.


The map tells you where to hunt
  • Monster levels are drawn on the map — one "Lv" label per crowd, and for the whole map, not only the patch loaded around you. Twin City's 190 spawns read as 26 hunting grounds, Bird Island's 573 as 32.
  • A portal that leaves the map keeps a bright ring; a hop inside the same map is a faint tick. Bird Island's 31 internal portals no longer drown out the monsters and you.


New: the Guide button
  • A new button on the HUD, beside the language picker. Ask it where to hunt at your level, where to buy arrows, potions, armour or jewels, where to upgrade, and where an NPC stands.
  • Every answer is read from the live world, not from a script, and it drops a waypoint pin on your map so "over there" is a place you can see. English and Arabic.


Loot and items
  • What a fallen player drops is free to whoever is standing over it — gold, bag items and worn gear alike. A monster's loot is still held for the player who killed it.
  • The hover card shows an item's real attack. A Super +6 blade was advertising a Normal +0 blade's numbers.
  • Tier upgrade checks your level for items in your bag too. A level 30 Archer could turn her bow into a level 40 bow she could not hold, and lose the Meteors doing it.
  • Two new defensive gems: Tortoise (+12% Defense) and Violet (+10% Magic Defense) per gem. Refined is worth 1.5 gems, Super 2.


Buffs
  • Blessings sit on the buff bar with everything else, each with a live countdown in days, hours, minutes and seconds. Your Revive Stone is now a chip you can read while you are still alive.


Maps and walls
  • The castle masonry at the edge of the world is gone. There is a low fence where there is water, and the ground behind it is walkable — including Twin City's plaza, which had an invisible wall standing on visible paving.
  • Bird Island's terrace came down to a real two storeys; you can see the arcade instead of five metres of dark cobble.
  • Phoenix Castle's floating tree village is ordinary forest floor now, and you can walk it. The world-edge treeline is gone.


Fixes
  • Maps fill to their full monster population at server start. Phoenix Castle's Zombies used to be two and a half hours from filling in after a restart.
  • One party invite at a time, and the card clears itself. A new invite replaces the standing one, and re-invites work again.
  • An archer out of arrows lets go of the target instead of repeating "Out of arrows." forever.
  • Buying a stack of arrows no longer halves your framerate with the artisan or the dyer open.
  • A collapsed quest tracker keeps the current objective's "go here" line.
  • Switching language redraws whatever is open on screen, in the new language.

2026-09-06

New monsters, Super glow, stats that grow

The old TQ monster models are gone. Every map now wears new creature bodies, and the name over the head is the thing you are looking at.

Hunt quests moved with the names. If you were killing Pheasants, you are killing Chickens now.

What you will see
  • Twin City field: Chicken, Eagle, Turtle, Giant Rooster
  • Spirits: Lich, elementals, Skeleton Archer, Skeleton Mage, Frost Giant
  • Ape Mountain: Imp, Dire Bear, Forest Demon, Lizardman, Cobra
  • Desert City: Stone Golem, Sand Golem, Crimson Brute, Skeleton Warrior, Pumpkin Ghost
  • Phoenix Castle: Hellguard Knight, Zombie, Fire Spirit, Ghoul, Wasp, Blue Wraith
  • Bird Island: Winged Demon, Skeleton Reaper, Bat, Horned Fiend, Orc
  • City guards wear knight plate. The Guild Beast is a molten elemental. You will see it in Saturday war.


Old name → new name
The ones people actually farm:
  • Pheasant → Chicken
  • Robin → Eagle
  • Turtledove → Turtle
  • Sand Monster → Stone Golem
  • Birdman → Winged Demon
  • Hawk → Skeleton Reaper
  • Macaque / Monkey → Imp
  • Giant Ape → Dire Bear
  • Thunder Ape → Forest Demon
  • Snakeman → Lizardman
  • Crazy Snake → Cobra
  • Bandit → Hellguard Knight or Horned Fiend
  • Robber → Orc
  • Blade Ghost → Skeleton Warrior
  • Hill Monster → Crimson Brute


Super glow
Super gear finally reads as Super. Worn pieces carry lightning in the item's glow colour, with a halo around the silhouette. A held weapon also burns. The swing leaves a trail. Plus 5 densifies the flame. Plus 8 is the one you can read across a street.

Stats
A level 30 Archer had Strength 5. Twenty-nine levels had bought her nothing. That is fixed.

You get 3 attribute points a level. Below 120 your class spends them for you (Strength, Agility, Vitality, Spirit). From 120 you place them yourself, and Reset is available for 2 DragonBalls. Log in once: every level you already have pays out the missing points.

Combat and loot
  • Gold scales with the mob. A Chicken drops about 100 to 140. An Eagle about 246 to 345.
  • Stackable drops land as stacks. Arrows come 30 at a time, not one.
  • A bow takes both hands. Only a quiver sits in the other.
  • At most four mobs can hit you at once. The rest chase or walk home.
  • Your weapon's swing speed is the swing speed. Clicking faster does nothing.
  • If you die, your gold, bag and gear hit the ground for anyone. No racing back for first dibs.

2026-09-03

first-cast stutter fixed, ground detail restored

Skill effects no longer stutter the first time you cast them.
Every effect is now built once while the map loads, instead of the first time it appears in a fight. On our test machine the worst first cast fell from
25 ms to 0.5 ms. The pause on your first Thunder, Accuracy or Hercules is gone, and it covers every skill at every level, buff auras, and the bow's first
shot.

Twin City's ground has its detail back.
The paving had flattened into pale grey. Its stone courses, joints and wear are visible again.

The sun rakes across the world instead of shining straight down.
It sat almost directly overhead, which flattened every surface it lit. Off-axis, the ground has its relief back.

The news reaches Discord.
Every post here is mirrored to our announcements channel in both languages, and later edits follow it.

2026-09-02

Your settings and active skill now follow your account, not the PC

Camera settings, key bindings, the action bar, window positions, and your last-used interface tab are now saved per account instead of per PC. Sign into a second account on the same machine and it starts from that machine's graphics and volume settings, then keeps its own camera and bindings from there.

Your active skill also survives a skill book refresh. Learning a new skill used to be able to swap out whatever sat in that hotbar slot, because the game only remembered a row number. It now remembers the skill itself.

The login screen has a proper account list too. Pick a saved account, or click the X on a row to remove it.

2026-09-01

A clearer interface

The interface's default font changed from a serif clone of Times to Inter, which fixes lettering that was filling in and reading as blurred at small sizes under the old font's bold weight. Text color also dropped to four neutral tones, so color on a name or label now means something (item quality, a denied action, an online or health state) instead of being decoration.

2026-08-31

A follow camera, and chat bubbles over your character

Camera has a third mode now: Classic, Modern, or Follow, chosen in Settings rather than fixed to one binding.

Chat now also shows above your character's head as a bubble when you type, mirroring the same line already delivered to your chat log.

2026-08-30

Faster maps, cleaner chat

The first patch since launch. Most of it is speed.

Performance
  • Ground meshes across the whole map roster are consolidated into chunks with their materials baked, so the world draws in far fewer passes.
  • Map textures are thinner and the grass scatter is lighter. The biggest gains are on integrated graphics.
  • The seams between ground chunks are gone.


Graphics
  • The presets are retuned end to end, with LOD and glow.
  • The Low preset had a dead fallback and never applied. It works now.
  • The client detects when your GPU falls back to a different renderer and scales the presets to match.
  • A full set of FPS cap options, alongside the VSync toggle.


Chat and interface
  • The party row and the chat scrollbar no longer swallow clicks meant for the world behind them.
  • Whisper shortcuts.
  • An unread badge on every chat tab.


Loot
  • The drop beacon no longer loops forever.
  • Meteor and DragonBall have their own icons and their own sounds.


Maps
  • The Twin City to Bird Island crossing is fixed.
  • Phoenix Castle is tighter.

2026-08-24

Genesis is live

The first playable build is up. Pick one of four classes, Trojan, Warrior, Archer, or Taoist, and take them across five maps: Twin City, Phoenix Castle, Desert City, Ape Mountain, and the Market.

Gear carries quality, plus levels, sockets, and gems, and the artisan will upgrade it for you. Join a guild, fight over the gates in Guild War, or set up a stall and trade at the Market.

Grab the launcher below. It patches itself, so this is the only download you will ever need.